

I simply used what Minecraft was expecting. The Rendering Engine - To render the color on top of your favorite blocks! The Vanilla Lighting Engine - To now support color, and the spreading of color This coremod is a collection of edits to two primary systems: With this simple change came a great number of problems with things that weren't expecting extra bits of information in the lightvalue, so we went through, and edited all of the methods that weren't happy. We added three 4-bit color components for each block (bit crammed in a block's the lightvalue field) These three channels represent a blocks Red, Green, and Blue light.

I might be able to get some help with a couple of method hooks in Forge, but they aren't necessary. The mod will likely stay as a Forge Mod for the rest of it's existenceĪfter having several conversations, this will most likely stand as a separate, stand-alone API, much like the CodeChickenCore. Forge has allowed us to test the lighting methods, while also giving us easier access to the Decompiled Minecraft source. Now, I must immediately say that while this mod relies on base Minecraft edits, We've been writing this in the Forge Environment.

If you accidentally lose your save because of a mistake we made, we can't do much to fix it, so make backups just to be sure) (except for the missing Block ID's from the now absent colored lights) We aren't trying to ruin your save, or anything like that. Worlds that use colored light will remain backwards compatible with vanilla Minecraft.
Minecraft dynamic light lamp mod 1.7.10 install#
Same lightvalue, but their color may look a little different after you install this mod!
